Template:Item

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This template defines the table "ItemsTable". View table.

This template adds rows to the table "GeneralData", which is declared by the template General data table. View table.

Template-info.png Documentation
Parameter Explanation Data type
title The display name of the item. {{Qud text|(title)}}
image The image. If the item has no associate sprite, set equal to none. item name.png/none
pv The base PV, which is by default 4 if not set. Optional. int
maxpv The max strength bonus + base pv. int
vibro Replaces the damage number with the armor match symbol if true. yes/no
pvpowered If yes, adds a row that shows the unpowered pv (4) yes/no
damage damage dice value
unpowereddamge damage when unpowered dice value
hp hitpoints of creature int
av Base armor value int
dv The base dodge value int
ma The mental armor value, if it exists. int
tohit The bonus or penalty to hit (+/-)int
ammodamagetypes the type(s) of damage caused by this weapon string list (delimited by
or ,)
ammo what type of ammo is used. string
accuracy How accurate the gun is. int
shots How many shots are fired in one round int
maxammo How much ammo a gun can have loaded at once. int
maxvol the maximum liquid volume int
liquidgenrate for liquid generators. how many turns it takes for 1 dram to generate. (can be a number or a range like 20-40) string
liquidgentype The type of liquid generated. string
inhaled "yes" if a gas is respiration-based, "no" if it isn't. boolean
seeping "yes" if a gas can seep through walls, "no" if it can't. boolean
maxcharge how much charge it can hold (usually reserved for cells) int
chargeperdram how much charge is one dram (for liquid cells) int
chargeused How much charge is consumed per use int
chargefunction What function the charge is necessary to support string
dramsperuse How many drams consumed per use of the object, if fueled by liquid int or float
imprintchargecost Charge cost to imprint a ProgrammableRecoiler int
weight int
featureweightinfo whether the weight should be featured near the top of the infobox (yes) or moved into the extra data field (no) string
commerce The value of the object int
complexity int
tier int
bits bits. Will only show if canbuild=yes or candisassemble=yes 0 for nonspecific bits
canbuild yes/no
candisassemble yes/no
empsensitive if it's sensitive to emp bursts. yes/no
weaponskill the skill tree required for use. string
colorstr the color of the character with tiles mode off. &(char),defaults to &y
renderstr What the item looks like with tiles mode off. char
id The name of the object in ObjectBlueprints.xml string
bookid Id in books.xml string
chairlevel The Chair Level of this chair. Affects the power of sitting. int
lightradius radius of light it gives off int
hunger how much hunger it satiates String
thirst how much thirst it slakes int
healing what the item heals string
harvestedinto what the item harvested from this is string
preservedinto what the item preserves into string
preservedquantity how much of the preserved item is made integer
twohanded If item requires two hands to wield yes/no
metal if the object is made out of metal yes/no
lightprojectile if tag Name="Light" yes/no
reflect if it reflects, what percentage of damage is reflected integer
extra Any other features that do not have an associated variable. Uses Template:Extra info. {{Extra info| ...... }}
agility/strength/willpower/toughness/agility/intelligence The stats the mutations affect. (+/-)int
acid/electric/cold/heat/poison The elemental resistances/weaknesses the mutation has. (+/-)int
reputationbonus the reputation stuff that the player gets when this is equipped. Template:Reputation bonus for each faction
wornon slot the item is worn on string
usesslots slots the item takes up. defaults to worn on if not specified. List (,) of string
supportedmods the list of mods this item supports List (,) of string
desc The short description of the object. The whole string, with color codes included

Usage

{{Item
| title = Stopsvalinn
| image = Stopsvalinn.png
| av = 3
| dv = 0
| ma = 0
| ego = +1
}}