Template:Inventory

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This template defines the table "Inventory". View table.

Template for inventory items that a Character is carrying. Meant for use in the Character template.

1st argument item name. use string, it will turn it into a link using Template:favilink.
2nd argument quantity. defaults to 1. Can be set to '*' in combination with 5th argument set to 'yes' to represent a complex population that might return various items.
3rd argument is the item equipped? Enter yes here to indicate that the item is equipped (used for Cargo storage).
4th argument percent chance that the item will be in the character's inventory. 100 by default.
5th argument 'yes' if this is a population table name. 'no' if this is a normal object ID.

Examples

{{inventory|hypertractor}}

Character is carrying 1 hypertractor that is not equipped.


{{inventory|ulnar stimulators|2}}

Character is carrying 2 ulnar stimulators that are not equipped.


{{inventory|laser pistol|2|yes}}

Character is carrying 2 laser pistols that are both equipped.


{{inventory|electrobow|1|no|20}}

Character has a 20% chance to be carrying 1 electrobow, which is not equipped.