The First Council of Omonporch

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During the main quest segment, The Earl of Omonporch, the player will have the opportunity to convene a council of factions at Omonporch. This event is known as the First Council of Omonporch, or somtimes more simply, The Spindle Negotiation. The game will choose four visible factions that the player character has 250 or higher reputation with, sorted by highest reputation. If there are not enough factions that fit this criteria, the player character must increase their reputation with more factions in order to convene the council[1]. If multiple factions are somehow tied for the fourth spot by having the same reputation, one will be randomly chosen[2]. Once three days (3,600 game ticks) have passed after calling the delegates, the negotiations will begin.

During this event, the player will have to choose one of the following options to appease Asphodel, Earl of Omonporch:

The First Council of Omonporch has begun. Choose how to appease Asphodel.

  • Share the burden across all allies. [-50 reputation with each attending faction]
  • Share the burden between two allies. [-100 reputation with two attending factions of your choice]
  • Spare one faction of all obligation by betraying a second faction and selling their secrets to Asphodel. [-800 with the betrayed faction, +200 reputation with the spared faction + a faction heirloom]
  • Invoke the Chaos Spiel. [????????, +300 reputation with highly entropic beings]
  • Take time to weigh the options.

If the player chooses the third option, they will receive a faction heirloom as part of the outcome of the event, at the cost of betraying a different faction. Both the second and third options allow the player to select which factions are affected by the outcome.

Chaos Spiel

The Chaos Spiel is the choice that makes the player character "ponder how best to sow chaos with [their] words", before making three random statements involving the four factions the delegates represent, as well as flowers and the Consortium of Phyta. If there is already a delegate for these factions, that faction will be weighted more heavily to be the subject of the statements. Each statement chooses two random, different factions and causes one to hate the other:

You yell, 'I cannot believe (faction A) don't despise (faction B) for (random hate reason).'

Due to your revelation, (faction A) change their opinion of (faction B).

This indeed changes faction A's feeling towards faction B to -100, which will cause members of faction A to attack members of faction B on sight[3].

Once the three statements are made, Asphodel will yell "You ruined the First Council of Omonporch, you barbaric lout!" and immediately become aggressive at the player. This aggression is permanent - it cannot be removed after spending time away from the zone. Asphodel will not agree to lease the Spindle if the Chaos Spiel is invoked and will not convene another council; killing Asphodel the only way to continue the main story.

Reputation changes

The only guaranteed reputation change is a 295 to 305 increase to highly entropic beings. Each statement also increases faction A's reputation to the player by 195 to 205, while faction B's reputation to the player decreases by 195 to 205.

Faction delegates

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  • Delegate factions are chosen based on reputation when the delegates arrive rather than reputation when you first ask Asphodel to convene the council.
  • The creature chosen to represent a given faction is selected at random from among types of creatures in that faction that are not “unique” (i.e., that are not explicitly excluded from encounters). If there is no such creature (as is the case for, e.g., water barons), a diplomacy droid represents them.[4]
  • Having Baetyls as a favored faction is difficult (due to a lack of legendary Baetyls), but will result in a faction delegate sparking baetyl who gives a quest as usual, though the delegate will disappear after the negotiations are over whether or not the quest is completed.

References

This information is reliable as of patch 2.0.203.56.
  1. XRL.World.Parts.SpindleNegotiation.cs, method HasEnoughFriends()
  2. XRL.UI.FactionRepComparerRandomSortEqual
  3. XRL.World.Parts.SpindleNegotiation, method FireEvent()
  4. XRL.World.Parts.DelegateSpawner, method FireEvent, in the "EnteredCell" case