Mysterious gunslinger
Level: 19 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
h |
---|---|
ID?
|
Mysterious Gunslinger |
Faction
|
mysterious strangers (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
x1(75%) x1(75%) | |
Skills
|
|
| |
Skills
| |
Experience?
|
475 XP |
XP Tier
|
3 |
Role
|
Skirmisher |
Extra info:
| |
Infobox data from game version 2.0.207.72
|
Rumpled hat brim casts a shadow across the faceless enigma, and only a handful of chin hairs escape to the light. They wear a cimmerian tunic weaved from ribboned wool and embroidered in powder, and their fingers tap to moon time.
The mysterious gunslinger is a humanoid always encountered alone, wandering the Caves of Qud without companions.
It is guaranteed that the mysterious gunslinger will always be carrying a pistol. When they spawn, the game chooses a random number from 1 to 100 and uses the following logic to select a gun for the mysterious gunslinger.
Random number outcome |
Weapon and ammo |
---|---|
1-25 | laser pistol
chem cell (normal) chem cell (significantly boosted [48%] chance to have mods)[1] |
26-55 | chrome revolver
lead slugs (36-4636-46 (Avg: 41)) |
56-75 | semi-automatic pistol
lead slugs (76-9676-96 (Avg: 86)) |
76-100 | chain pistol
lead slugs (136-246136-246 (Avg: 191)) |
References
This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it. |
- ↑
XRL.World.ModificationFactory
|