Module:Inventory
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local p = {}
local cargo= mw.ext.cargo
local favilink = require'Module:Favilink'
function p.main(frame)
local frame = mw.getCurrentFrame()
local pv = ''
local maxpv = ''
local quantity = frame.args[2] or '1'
local chance = frame.args[4] or '100'
local ispop = frame.args[5] or 'no'
local weaponhtml
--[Getting query results...]
local objname
local name
local favilinked
local favilinkhtml
if frame.args[1] ~= nil and frame.args[1] ~= '' then
objname = mw.text.trim(frame.args[1])
else
error "There is no argument specified! [[Category:pages with inventory errors]]"
end
if ispop ~= 'yes' then
--[logic for basic objects]--
--[special case for random items, ex: K-Goninon]--
if objname == '$CALLBLUEPRINTMETHOD:Qud.API.EncountersAPI.GetAnItemBlueprint' then
favilinkhtml = mw.html.create('div')
:addClass('qud-inv-favilink-wrapper')
:node(mw.html.create('div')
:addClass('qud-inv-poptable-icon')
:wikitext('?'))
:node(mw.html.create('span')
:wikitext('Any random item'))
--[Otherwise, define typical favilink...]--
else
favilinked = frame:expandTemplate{title='Favilink id', args={objname,'displayname-tooltip-override'}}
favilinkhtml = mw.html.create('div')
:addClass('qud-inv-favilink-wrapper')
:wikitext(favilinked)
--[If it can be found in the items or missle weapon table, define weapon html]--
local result = cargo.query('ItemsTable=IT,GeneralData=GD,MissileWeaponData=MWD',
'PlainName,Vibro,MaxPV,BasePV,Damage,PenetratingAmmo,GD.JoinKey=Page',
{ where='(GD._pageNamespace="0" OR GD._pageNamespace="10002") AND (GD.ObjectID="' .. objname .. '" OR GD.IDAliases HOLDS "' .. objname .. '")',
default='0',
limit='1',
join='GD.JoinKey=IT.JoinKey,GD.JoinKey=MWD.JoinKey'} )
--[Exit if not found, it's an item that doesn't have combat data and only needs favilink and quantity]
if next(result) ~= nil then
--[If damage, return weapon html that specifies damage, PV and max PV]--
local damage = result[1]['Damage']
local piercingTemplate = ''
if result[1]['PenetratingAmmo'] ~= nil and result[1]['PenetratingAmmo'] == '1' then
piercingTemplate = frame:expandTemplate{title='PV', args={'pierce'}}
else
piercingTemplate = frame:expandTemplate{title='PV'}
end
if damage ~= nil and damage ~= '' then
if result[1]['Vibro'] == '1' then
pv = '≈'
elseif result[1]['BasePV'] ~= nil then
pv = result[1]['BasePV']
maxpv = result[1]['MaxPV']
end
local pvstr = ''
if maxpv ~= nil and maxpv ~= '' then
pvstr = '<span style="color:#155352;">/' .. maxpv.. '</span>'
end
--[Define weaponhtml]
weaponhtml = mw.html.create('span')
:addClass('qud-inline-weap-stats')
:node(mw.html.create('span')
:addClass('qud-inline-damage')
:wikitext(frame:expandTemplate{title='Heart'} .. '<span class="qud-inline-damage">' ..
damage .. '</span> '.. piercingTemplate ..
'<span class="qud-inline-pv">' .. pv ..'</span>' .. pvstr) )
end
if weaponhtml ~= nil then
favilinkhtml:node(weaponhtml)
end
end
end
else
--[logic for population tables]--
local descprefix = 'Item from '
if quantity == '*' then
descprefix = 'Items from '
end
wikipagename = string.gsub(string.gsub(objname, '{', '*'), '}', '*')
favilinkhtml = mw.html.create('div')
:addClass('qud-inv-favilink-wrapper')
:node(mw.html.create('div')
:addClass('qud-inv-poptable-icon')
:wikitext('?'))
:node(mw.html.create('span')
:wikitext(descprefix .. '[[Population:' .. wikipagename .. '|' .. objname .. ']]'))
end
local quantitystr = '*'
if quantity ~= '*' then
quantitystr = 'x' .. quantity
end
local inventoryhtml = mw.html.create('div')
inventoryhtml
:addClass('qud-inventory-item')
:node(favilinkhtml)
:node(mw.html.create('span')
:addClass('qud-item-qty')
:wikitext(quantitystr)
:node(mw.html.create('span')
:addClass('qud-item-chance chance-' .. chance)
:wikitext('(' .. chance .. '%)')))
return tostring(inventoryhtml)
end
return p