Module:Dice/Format
Jump to navigation
Jump to search
require 'math'
local Dice = require'Module:Dice'
local DiceFormat = {}
function DiceFormat.diceStats(frame)
local dice = Dice.parse(frame.args.roll)
local template_title = (frame.args.template ~= nil and frame.args.template ~= '') and frame.args.template or 'Dice string'
local mult = (frame.args.multiplier ~= nil and frame.args.multiplier ~= '') and frame.args.multiplier or 1
local extra_afterroll = (frame.args.extraafterroll ~= nil and frame.args.extraafterroll ~= '') and frame.args.extraafterroll or 0
local average = dice:average() * mult + extra_afterroll
local average_truncated = ('%d'):format(average)
local maximum = dice:maximum() * mult + extra_afterroll
local minimum = dice:minimum() * mult + extra_afterroll
local range = dice:range() * mult
local variance = dice:variance() * mult
-- For character stats which have a multiplier, the game rounds up to the
-- nearest integer; this also affects the calculated average. These values
-- are used by Template:Character/Attribute and /DetailedAttribute.
local maximum_ceil = math.floor(maximum + 0.5)
local minimum_ceil = math.floor(minimum + 0.5)
local ceil_based_average = (maximum_ceil + minimum_ceil) / 2.0
local ceil_based_average_truncated = ('%d'):format(ceil_based_average)
return frame:expandTemplate{
title = template_title,
args = {
average = average,
average_truncated = average_truncated,
maximum = maximum,
minimum = minimum,
range = range,
variance = variance,
maximum_ceil = maximum_ceil,
minimum_ceil = minimum_ceil,
ceil_based_average = ceil_based_average,
ceil_based_average_truncated = ceil_based_average_truncated,
-- for backwards compatibility
mean = average,
mean_truncated = average_truncated,
},
}
end
return DiceFormat