Module:CryptogullJr
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local zlib = mw.ext.zlib
local utilTable = require('Module:Table Utility')
local data = require('Module:CryptogullJr/Data')
local cargo = mw.ext.cargo
local p = {}
function p.main(frame)
local frame = mw.getCurrentFrame()
if frame.args ~= nil and frame.args ~= '' then
-- argument in template call has to be named so the equal sign doesn't
-- break input
local code = frame.args["code"]
local title = frame.args["title"]
local author = frame.args["author"]
if frame.args["code"]~= nil and frame.args["code"] ~= '' then
return p.decode(mw.text.trim(frame:preprocess(frame.args["code"])), title, author)
else
error "There was no code in your input!"
end
end
end
function p.decode(code, title, author)
local frame = mw.getCurrentFrame()
local gzdecode = zlib.gzdecode(zlib.base64_decode(code))
if gzdecode == false or gzdecode == nil then -- error handling
error("This code isn't in base64. Please double check your input!")
end
local decoded = mw.text.jsonDecode(gzdecode)
local version = decoded["gameversion"]
local genotype = decoded["modules"][1]["data"]["Genotype"]
local classCalled = "Calling"
local extCalled = "Mutations"
local subtype = decoded["modules"][2]["data"]["Subtype"]
local baseStat = 10
local stats = {
["Strength"] = 0,
["Intelligence"] = 0,
["Toughness"] = 0,
["Willpower"] = 0,
["Ego"] = 0,
["Agility"] = 0}
local bonusInt = {}
local exts = {}
local bonus = {
["Strength"] = "",
["Intelligence"] = "",
["Toughness"] = "",
["Willpower"] = "",
["Ego"] = "",
["Agility"] = ""
}
if genotype == "True Kin" then
-- if true kin, stats are [3] and cybernetics are [4]
classCalled= "Caste"
extCalled = "Cybernetics"
statPos = 3
extPos = 4
extNoun = 'Cybernetic'
baseStat = 12
else
-- if mutant, stats are [4] and mutations are [3] :crungled:
statPos=4
extPos=3
extNoun='Mutation'
end
stats = decoded["modules"][statPos]["data"]["PointsPurchased"]
-- No cybernetics means extra toughness
if extPos == 4 and #decoded["modules"][4]["data"]["selections"] == 0 then
exts[1] = "No Cybernetic"
else
for i, v in ipairs(decoded["modules"][extPos]["data"]["selections"]) do
if extPos == 4 then
exts[1] = getCyberneticName(v[extNoun])
else
exts[i] = v[extNoun]
end
if v["variantName"] ~= "" and v["variantName"] ~= nil then
exts[i] = exts[i] .. " (" .. v["variantName"] .. ")"
end
if data.isDefect(v[extNoun]) then
exts[i] = exts[i] .. " (<span style=\"color:#a64a2e\">D</span>)"
end
if v["Count"] > 1 then
exts[i] = exts[i] .. " <small>x</small>" .. v["Count"]
end
end
end
-- add 10 (or 12) to stats chosen...
for statName, statValue in pairs(stats) do
stats[statName] = stats[statName] + baseStat
end
--[Add stat bonuses from subtype and mutations/cybernetics.
local bonusInt= data.getTotalStatBonuses(subtype, exts)
for name, num in pairs(bonusInt) do
stats[name] = stats[name] + num
end
local skills = data.getSkills(subtype)
local extra = data.getExtra(subtype)
return p.MakeUpSheet(code, genotype, subtype, classCalled, extCalled,
stats, bonus, exts, skills, extra, title, author, frame)
end
function p.MakeUpSheet(codeIn, genoIn, subtype, classcalledIn, extnameIn,
attributes, bonus, exts, skills, extra, title, author, frame)
return frame:expandTemplate {
title = 'Crypto result',
args = {
code = codeIn,
genotype = genoIn,
classcalled = classcalledIn,
class = subtype,
strength = tostring(attributes["Strength"]),
agility = tostring(attributes["Agility"]),
toughness = attributes["Toughness"],
intelligence = attributes["Intelligence"],
willpower = attributes["Willpower"],
ego = attributes["Ego"],
extname = extnameIn,
skills= skills,
exts = utilTable.concat(exts, "</br>"),
extra=extra,
buildname=title,
author=author
}
}
end
function getCyberneticName(id)
local result = cargo.query("Cybernetics", "CyberneticID, Name",
{where='CyberneticID ="'.. id..'"'})
if not next(result) then
error(id .."is not a valid cybernetic id.")
else
return result[1]["Name"]
end
end
return p