Endgame:Fool of the Gyre

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fool of the Gyre
Fool of the gyre.png
Character

z

ID?Use this ID to Wish for fool of the Gyre

Fool of the Gyre

Faction

Gyre wights (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Corpse Dropped

human corpse (90%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

350 XP

XP Tier

2

Role

Unspecified


Extra info:
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
fool of the Gyre

A svelt figure in thousand-year motley prances, and the little tolling bells hanging from their archway cap ding and dong. Waiting for all or none, left alone of their deserted order, they speak with fool's privilege in the undertext of a richer reality.

Perfect

The fool of the Gyre is a creature that can be found in the Epilogue village after a victory if the player has killed every Girsh Nephilim, including Starformed Ehalcodon and thus annuled the Gyre.[1].

If the player pacified all of the Nephilim rather than killing them, then the True Girsh godling will be present instead. If the player pacified any of the Nephilim, then the Partial Girsh godling will be present.

Conversations

Subpage: Endgame:Fool of the Gyre/Conversations

See Also

References

  1. XRL.World.ZoneBuilders.VillageCodaBase, method GetUltraConversant