Canvas

From Caves of Qud Wiki
Jump to navigation Jump to search
canvas
Canvas.png
Character

ID?Use this ID to Wish for canvas

CanvasWall

Tier

1

Spawns in

AnimatableFurniture


Extra info:
canvas

The quickened flax of the earth was duck-weaved in a simple square pattern and hung up on pickets.

Perfect

Canvas is a type of wall which is commonly found in tents, such as those found in the Stiltgrounds, or Tam, dromad merchant's tent in Joppa. Variants of canvas made out of random creatures are also commonly used for walls in procedurally generated villages.

Canvas can generate with graffiti on it, like any other wall, but canvas is a bit unique because it typically generates with the entire canvas structure covered with the same graffiti, rather than only having graffiti on a single tile of the wall.

Village Canvas

Procedurally generated villages can contain canvas walls that are made out of random creatures. Specifically, as part of the procedural generation process for the village zone, the game first removes any creatures that are currently in the zone before it begins generating the village in that zone. Then, if the village contains canvas walls, it will choose up to two creatures from those creatures that previously inhabited the zone, and use those creatures to generate a description for the village's canvas walls. If the zone did not contain any creatures, the village's canvas walls will instead be made from a random legendary-eligible creature.[1][2]

Every village has a 1-in-13 chance to have this type of canvas used as its primary structural material for village buildings.[3][4] Certain villages have an additional chance to generate tent-like buildings made of this sort of canvas even if canvas isn't the village's primary structural material. For example, canvas tents will commonly appear in any salt dunes villages.[5][6][7]

Canvas Description

The description of canvas in procedurally generated villages will take the following form depending on whether a single creature or two creatures were chosen to be used to form the wall:[1]

One creature <adjective 1> <creature> canvases bound with <adjective 2> rope.
Two creatures <adjective 1> <creature 1> canvases bound with <adjective 2> <creature 2> sinew.

Adjectives are chosen from the following options. Most of the time (almost 99%), a random common adjective will be used, but there is a small chance for an uncommon adjective to be used. The uncommon adjectives are chosen from the same list used to describe sultan themes.[1]

Type Chance Potential Word List
Common adjectives 98.96% flimsy, massive, quality, strong, sturdy, tight
Uncommon adjectives 1.04% analog, arbitrary, blessed, boundless, briny, charmed, clear, coiled, colossal, commanding, computerized, copper-plated, cursed, desiccated, digital, dominant, electric, fateful, foreign, fortuitous, freezing, frigid, frosty, glacial, glazed, gleaming, glittering, icy, inquisitive, jeweled, logical, lucent, lucky, luminous, lustrous, mighty, orbital, otherworldly, periodic, perpetual, philosophical, potent, prismatic, radiant, radiant, random, rhythmic, salt-spangled, shining, shining, shrewd, stained, strange, timeworn, traveling, unfamiliar, voltaic, wandering, weighted, white-hot, wintry, wired, worldly

Examples

An empty tent made of basic canvas walls.
A procedurally generated village canvas wall.
A canvas structure with identical graffiti on all tiles.

References

This information is reliable as of patch 2.0.203.45.
  1. 1.0 1.1 1.2 XRL.World.ZoneBuilders.VillageBase, method getAVillageCanvas
  2. XRL.World.ZoneBuilders.VillageBase, method getARegionalCreature
  3. XRL.World.ZoneBuilders.VillageBase, method getAVillageWall
  4. PopulationTables.xml, population name Village_VillageWallStyle_*Default
  5. PopulationTables.xml, population name Villages_BuildingStyle_*Default
  6. PopulationTables.xml, population name Villages_BuildingStyle_Saltdunes
  7. XRL.World.ZoneBuilders.VillageBase, method FabricateTent