Baboon
Level: 5 | |
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Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
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a |
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ID?
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Baboon |
Faction
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baboons (Loved100 Reputation) |
Demeanor
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neutral |
Inventory
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Inventory
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small stone1d2 5/5 x5(100%)vicious bite1d2 4/1004 x1(100%) | |
Mutations
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Mutations
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Corpse Dropped
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baboon corpse (40%) |
Experience?
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125 XP |
XP Tier
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1 |
Role
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Skirmisher |
Spawns in
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Extra info:
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Infobox data from game version 2.0.207.72
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Wet nostrils flare at the seat of their dropped snout, and furry arms wave in unpredicted motions. Their eyes are full of stony mischief.
A baboon is a creature belonging to the baboons faction. Baboons can be found in the hills, as well as on the surfaces of Red Rock and the Rust Wells.[1]
Baboons attack by throwing small stones from a short distance. After throwing a stone, baboons will retreat for a short time before advancing and throwing another.[2] A baboon will spawn with 5 stones; if they run out of stones, or if their target comes within melee range, they will attack with their vicious bite, a natural short blade weapon that deals 1d21-2 (Avg: 1.5) damage.[3]
Like all creatures of the baboons faction, baboons will be inflicted with terrified for 2 rounds if they are hostile to a player equipped with a neck-ring, and come within 5 tiles of the player.[4]
Tips
- Baboons are a common killer for beginners who do not know how to deal with ranged enemies. They are unable to throw rocks at what they cannot see, so hiding behind trees/rocks and waiting is suggested instead of chasing them down to get pelted by several of them at once.
- Baboons start hostile to player with their starting reputation unless they start in the hills (with a guaranteed neck-ring) or have Thick Fur, which boosts reputation to neutral levels. Taking either can be a way to avoid combat with them early on.
References
This information is reliable as of patch 2.0.201.89. |
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