Argyve/Conversations
Accepting Fetch Argyve a Knickknack
If Fetch Argyve a Knickknack is not accepted yet:
Start
*mumbling* Tensile strength of Reblon but lacking in
dyno-elasticity; retro-threading the M-band would probably...
Oh, I didn't notice you there. That's because I was ignoring you.
*mumbling* Noting a trace yield of synthetic linseed solvent...
Find a knickknack
*mumbling*... Unexpected deviation from the Klanq constant.
*clears throat loudly*
Must you disturb me? What are you, some sort of treasure hunter? At the very least make yourself useful and bring me a knickknack from one of the caves. I may reward you.
Where is the cave
There are caves everywhere, you dolt! This is Qud! Try the rust wells, just east of here.
Fetch Argyve a Knickknack
If Fetch Argyve a Knicknack is accepted:
Start
You're standing in my light! What do you want?
Fetch Argyve Another Knicknack
This step also is a Start node if Fetch Argyve a Knicknack is completed:
GiveKnicknack
Ah, hmmm. It appears you may be useful after all. Now go fetch me another trinket!
If Fetch Argyve a another Knicknack is accepted:
Start
You're standing in my light! What do you want?
GiveAnotherKnicknack
Good, good. Quite impressive, treasure hunter. Maybe you're fit to poke around my workshop here. I've been wanting another apprentice. So unfortunate what happened to Skref, what with the disembowelment and all. Take a seat, there.
Weirdwire Conduit.. Eureka!
Start
My dear, prodigal fool! Are you ready for your assignment?
Start Weirdwire Conduit
Now, let me explain. I'm on the cusp of a grand discovery. When I'm done assembling the Weirdwire Conduit, you'll be able to speak to anyone from here to Caiafas! First, though, I'm going to need some copper wire. As much as you can find -- at least two hundred feet. You should be able to scavenge enough from the rust wells and nearby caves.
If Weirdwire Conduit.. Eureka! is accepted:
Start
The wire! Give it to me!
GiveWire
Yes, yes! Wire! Beautiful wire! Oh, before I forget or cease to care, I repaired an old recoiler for you. Use it whenever you wish to return to Joppa quickly. Now give me a few minutes alone to attach the wire.
Accepting A Canticle for Barathrum
If A Canticle for Barathrum hasn't been accepted:
Start
It's working! Genius! They said it couldn't be done. They said I was mad! They were all... what's this? What *is* that? Wait! It's repeating itself.
*Argyve mumbles to himself for several minutes.*
Apprentice! Come, here! Something very strange has happened. The Conduit is picking up a signal, some sort of repeating transmission. I cannot decipher it, however. I lack cryptogull eggs and, well, never you mind! I have a great task for you, my apprentice. Do you accept it?
Canticle1
Very well. You must seek out Barathrum the Old. He is the eldest and wisest tinker alive. He lives with his followers the Barathrumites in the cavern called Grit Gate to the northeast, amongst the ruins of Qud. He will know what to make of the signal.
Canticle2
They are disciples of Barathrum. Mostly they are Urshiib, like their mentor. Mutant albino cave bears. With quills to boot! A thousand years ago Barathrum and his kin crossed the Homs Delta into the heart of Qud. He has spent centuries fiddling with the tokens of antiquity in his underground workshops. If he cannot decipher the signal, no one can.
Canticle3
Splendid, apprentice, splendid! I've recorded the signal onto this disk. You'll need to guard it with your life, I'm afraid.
Also, I'll need to rig up a droid scrambler for you. The Barathrumites have programmed several waydroids to guard the approach to Grit Gate. With the scrambler, you'll have no need to worry about them. Wait there.
*Argyve mumbles to himself for several minutes.*
There you go. Now, off with you! May you live long enough to do my bidding. Away, away!
Start
My apprentice! What?